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Devlog

  • Devlog #3: Building a Studio That Fits in a Terminal
    May 21, 2026 by Technica Games#Claude Code, #Vibe Coding, #Framework, #Claude, #Tech Stack, #Token Saving, #CCGS, #CCGS:TE
    Technica Games | April 2026 --- :// What I Built No game features this time. What I built is the workshop behind the workshop. Workshop Rivals is being developed using a framework named CCGS — Claud... Continue reading
  • Devlog #2: The Foundation Compiles
    April 28, 2026 by Technica Games##DevLog, ##WorkShopRivals, ##TechnicaGames, ##PixelLab
    Technica Games | April 2026 --- :// What I Built The first real sprint is done. Not prototypes, not sketches — actual game code, tested and passing. Sprint 1 was the foundation layer: three systems... Continue reading
  • Devlog #1: Why I'm Finally Building the Game I've Carried for 20 Years
    April 13, 2026 by Technica Games#DevLog, #Inspiration, #Early Concept
    Technica Games | April 2026 --- :// What I Built Nothing you can play yet. But the foundation is in place. After twenty years designing games professionally — learning what makes systems click, what... Continue reading
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